using System;
using System.IO;
using System.Xml;
using System.Xml.Serialization;
using System.Collections.Generic;
using System.Collections;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;
using SumGam.Globals;
using SumGam.Structs;
using SumGam.Classes;

namespace SumGam
{
    public class BaseState
    {
        public bool JustChanged;
        public BaseState()
        {
        }
        public virtual void OnEnter(BaseState laststate)
        {
        }
        public virtual void Update()
        {
        }
        public virtual void Draw()
        {
        }
        public virtual void OnExit(BaseState newstate)
        {
        }
    }
}